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The pristatic is a creature from the Spelljammer campaign setting.

2nd Edition StatsEdit

Climate/Terrain: Phlogiston

Frequency: Very rare

Organization: Solitary

Activity Cycle: Any

Diet: See below

Intelligence: Exceptional (16)

Treasure: Nil

Alignment: Chaotic good

No. Appearing: 1

Armor Class: 10 (without sphere)

Movement: 18

Hit Dice: 8+1

THAC0: 13

No. of Attacks: Nil

Damage/Attack: Nil

Special Attacks: See below

Special Defenses: See below

Magic Resistance: 50%

Size: S (3½'); M (5') with sphere

Morale: Steady (12); Champion (16) with sphere

XP Value: 10,000

DescriptionEdit

Pristatics resemble a sphere of swirling colors, much like the prismatic sphere spell. Within the sphere is the actual pristatic, a small gnome-like humanoid. While bereft of its sphere, the pristatic floats in the phlogiston with legs and arms crossed, a look of intense concentration on its face.

A long-standing legend maintains that pristatics were created when a wizard attempted to alter the prismatic sphere spell by combining it with a teleport spell (in order to drop a sphere into the middle of a group). Unfortunately his assistant, a young gnome, tripped and bolluxed the experiment, disappearing in the process. A more reasonable conjecture is that the pristatic is native to the phlogiston; it may be a key to unknown secrets of magic.

CombatEdit

Pristatics avoid combat. Though adult pristatics innately have all the abilities of the 9th-level wizard spell prismatic sphere, they can use it only once per day, for a total of two hours at most. Therefore, pristatics are willing to endure some damage before resorting to this, their only means of defense.

The pristatic's colorful sphere is still visible even when not in use. There is no way to detect whether the prismatic sphere effects are currently active. Detect magic always registers the area as magical, since it is composed of the ambient magical forces of the phlogiston.

In contrast to the prismatic sphere spell, an adult pristatic can activate some or all of its sphere's layers. For example, the pristatic can invoke the orange, indigo and violet effects, leaving out the other colors. The pristatic selects these effects to inflict the least harm to its opponent. Only when near death does it erect all layers against attackers.

If characters converse with a pristatic, it answers any questions it can. Pristatics are good observers and can remember the type and bearing of all ships that have passed within about the last month. However, the pristatic has no way to measure the passage of time, making its recollections less helpful.

Pristatics cannot spelljam. They bob in the phlogiston, going where the rainbow stream takes them.

Habitat/SocietyEdit

Pristatics have no social structure, for they are solitary beings. They prefer the vastness of the phlogiston over the company of others.

EcologyEdit

Innate magic in the phlogiston is food for the pristatic. If brought into a crystal sphere, a pristatic's life force rapidly fades, and it dies within a day after leaving the phlogiston. Curative magic doesn't help the pristatic, although placing it inside a wizard's prismatic sphere prolongs its life for 24 hours. Similarly, if a dying pristatic returns to the phlogiston before the 24 hours are up, it returns to health in the same amount of time that it was away from the phlogiston.

ReferencesEdit


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