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|Used Primarily By||Lizardmen|
|Crew (Min/Max)||6/68 (total weapon crew: 54)|
|Man-Days of Fresh Air||9,600|
|Landing - Land||No|
|Landing - Water||No|
|Power Type||Furnace (15%) or minor helm|
|Ship's Rating||2 or as per helmsman|
|Standard Armament||18 Medium Dual Ballistas (crew: 3 each)|
|Cargo||6 tons (not including 36 tons of egg-tubes)|
|Source||SJR1 Lost Ships|
|This section does not cite its references or sources.
Please help Spelljammer Wiki improve this section by introducing appropriate citations. This article has been tagged since 11:58, 10 June 2009 (UTC). If you are using this information for your own research, campaign or general interest, you should not rely on its accuracy.
Only six crew members are strictly required to operate the Bloatfly, but they generally contain at least a dozen guards to operate both the weapons and the incubation systems onboard.
Commonly found amongst the crew of the Bloatfly is at least one shaman who acts as the medic and spiritual leader of the crew and a war leader. They are usually powered by hired human mages, and use a minor helm, but some are powered by furnaces.
The Bloatfly has three levels, the upper decks, the main deck and the lower deck.
The upper decks contain the small cargo hold of the Bloatfly, the bridge and the helm. The main deck is home to the armory, crew quarters, mess, another small cargo hold, and swim tubes that lead to the submerged lower deck.
The lower deck contains the water-filled incubation tank, and the nutrient storage and delivery systems required to supply it.
- Broodship - Bloatflies have only ever been reported as being used as incubation ships for young lizardmen. No other uses are currently known.